You can find more interesting information on 'how it got started' with a :
[code] Date ; Tue, 21 Sep 93 02;13;38 EDT
Sender;
Name ; Medievia
Addr ; 129.32.32.98 4000 (bigboy.cis.temple.edu 4000)
Theme ;
Based in a post apocalyptic future, where technology was lost in two
cataclysmic galaxy spanning wars, the mud is a fantasy based mud, with the
intention of introducing technology into the game's theme in the future.
"The Story of Medievia" is available on the mud in the general store for
the full details on the background.
History;
Original concepts by Michael A. Smith, based on Merc 1.0 code, with
modifications by Michael A. Krause and future modifications to be added by
another programmer. A "War Of The Gods" has caused a great deal of
problems with the mud's operation, at this time the administrator is in
the process of trying to help resolve those problems. The Programmer is
being replaced, and many of the gods are being dismissed and new ones
added to replace them.
Other;
See the Medievia Story, Faq, and other texts on the mud itself for
more detailed information.
Medievia was placed online in Feburary of 1993, officially went up
"non-test basis" on April 1st (April Fools Day, we should have anticipate
the problems! ugh! ;)).
Original Implimentors; Highlander (Michael A. Smith /
)
Balor (Anthony Rowley /
)
Vryce (Michael A. Krause) [Code work]
address withheld due to his replacement.
Current Implimentors; Highlander (see above)
Balor (see above)
A programmer to be named shortly.
For more information, send me mail.
/ [/quote]
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