It will usually make things more complex to some degree, yes. We're not talking about a specific system though. In a system where damage is the main fighting component multiple targets wouldn't really mean all that much since usually all attacks will be directed at a single target. In a different system picking a target can be a very strategical and dynamic choice, of course, I'm not disputing that. I'm just saying that multiple targets versus single targets don't make the difference between having a flexible choice and having a linear one - it's not implied.
And the point about poker was unrelated to the multiple targets point, I'm sorry if I wasn't too clear on that.
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