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Old 04-11-2006, 09:03 AM   #98
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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A run of bad luck is certainly possible, but unlikely. You can do a full discard/redraw as your first action of the first turn if you wish, which still leaves you enough actions to get a full defence in place by the time your opponent is able to attack. Equally, you can use bluffs and weak attacks to clear out unwanted cards, distracting your opponent long enough for you to build up a reasonable defence.

If you're only playing one-on-one, and your opponent gets a really good hand while you get a really bad hand (even after your redraw), and they know what they're doing, your chances of survival are very slim. But that's not something that'll happen often.

Equally, if the system ends up with one that you always win if you do everything right, I'd consider that a bad thing. It's too predictable, and promotes complacency. No longer do you have to worry about the unexpected, or prepare backup plans. Where is the thrill and excitment in that?

Well yes, it all comes down to how much emphasis is placed on the element of chance - there are many shades of grey between "chess" and "snakes and ladders".

A fight is likely to require many attacks, so the law of averages will probably make it very unlikely to win through luck (unless the fight is very short). What's more likely is that an otherwise very close fight may shift sufficiently in one direction to give one player the edge. In this respect, small errors of judgement can sometimes be 'forgiven' by the combat system, rather than ensuring defeat.

Well no, I don't think we can really make any guarantees about "every" combat system - but the point is that multi-way fights can be used as a way to add tactical options to a combat system.
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