View Single Post
Old 04-10-2006, 07:43 PM   #75
Hadoryu
Member
 
Join Date: Jan 2006
Posts: 102
Hadoryu is on a distinguished road
If you force combat decisions to be highly circumstancial you may meet a point where the speed of the computer script doesn't give an advantage over a player's own flexible thought.

For instance, you're battling on the edge of a cliff - clearly if you manage to push your opponent to the edge you'll gain an advantage, but scripting this would be unnecessary unless speed of commands was a deciding factor and if you battled over vastly different landscapes with vastly different circumstances, it might be possible to reach a point where scripting is more of a waste of time than a good investment of it.

Scripting usually happens to automate things which are too fast and usually repetative while things like tactics don't usually get scripted - hence to reduce the impact of scripting the battle system would have to be geared more towards tactical rather than reflexive play. In such a combat system, often the player won't gain much of an advantage over other players via scripts, providing that the results of the tactical decisions aren't completely obvious before they're made.
Hadoryu is offline   Reply With Quote