No, do not feel sheepish at all, you made good points that I agree with, fundamentally. If a combat system heavily benefits from scripting, it gives the advantage to people who can code and are good at scripting and programming. However, not all PvPers are(nor should they be required to be) computer programmers or good at scripting. MUD Combat, in my opinion, should be about gameplay and interface and choices - and it is, again, in my opinion that heavy combat scripting harms these elements.
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