But very few of these actual states would be meaningful. Your current health for instance has little bearing on your weapons, so you don't need to consider that correlation. You do need to consider your health in correlation with the capability to restore it (if for instance there's a buff that's stopping you from doing so).
You could potentially reduce every possible combination to a reaction, but that's completely impractical.
You could potentially create a perfect computer AI to do the fighting for you, but doing so is impractical - it's a mammoth task and it's not necessery.
If you add an element of chance to a combat system then obviously that's going to play a big part in the outcome. However, that isn't usually a favorable way to do things, I feel, since it punishes good tactical decisions unnecessarily. Obviously a perfect AI won't always win if there's chance involved.
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