It wasn't my point to put you in your place. My point was that the monetary success of your game does not mean that it is looked up to as a desirable system for PvP - because it isn't, typically, for whatever reason. I do not think your system is bad - it is certainly better than most MUDs that are PvP clueless in their design - however, that is not the point of this conversation. The point is MUD Combat systems, and in particular at the moment, how a MUD should approach reliance on scripting.
As far as my reference to conferences, I was referring to MUD-specific ones that are usually held online via a server. There are several of them annually, and they've been around for years. If you hunt around, you can probably find the logs involving PK-Design and development yourself if you are so skeptical.
For someone who is so successful financially from your capitalistic MUD ventures, you are so overly sensitive, Matt. :-p
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Har;
A PvP system that is designed for the average MUDer is not going to be as good/innovative/etc, typically, as a PvP system that is designed specifically for people who enjoy PvP. I think that is a simple enough concept.
The script acts the same way every time. Using a script, therefor, means that in the individual moment, you do not have to take any decision-making responsibility as your script is already pre-written, which therefor reduces "rush". Again, that idea is a pretty simple enough concept.
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