The Diku team put a lot of work into their game as well - don't you think they at least deserve the recognition for that work?
No, because the hammer and chisels are just tools. But if someone were to make copies of your statue, claim it as their own work, and make a living by selling those copies, how would you feel?
But it's not just about the theft - it's also about the repercussions. The Diku team have cited Medievia as one of the main reasons they stopped working on muds. What do you think the mud community would be like today if there'd never been a Diku mud? And what do you think it might have been like if they'd released Diku II to the public?
And it goes beyond that. I've had to deal with numerous people over the years who have cited Medievia as an example of why they shouldn't have to follow the licence either (including people using my codebases) - and I know I'm not the only one. Quite a few other mud developers have publically mentioned Medievia as the reason why they've decided not to release their code - they don't see why they should bother, if someone's just going to strip out the credits and claim it as their own.
The only people who really benefit are those who run completely custom muds, and don't use anyone else's work. For them, it reduces the viable competition within the community, as less newer stuff is being released.
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