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Old 09-13-2006, 07:58 PM   #25
thalin
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Join Date: Apr 2006
Posts: 4
thalin is on a distinguished road
Just read KaVirs post on mudlab. Nice.

I was just thinking that it'd be nice if instead of being able to make all those choices at character creation they were actually inbedded into the game in a role play way.

Sorry it's late, bear with me.

What I mean is you can chose to be human, elven, half blood, dark elf, dwarf etc. Perhaps even some of the 'talents'. Then by exploring the world you can discover opportunities for your character to take on those 'talents' etc.

I'm a human, male. I choose to be a warrior. I go out into the world and find a band of warriors who agree to take me in for six months and train me. If I accept their offer I go in with basic warrior skills and come out with a few extras, perhaps there is even quests that need to be completed for the warriors before you can complete your training.

Same for a mage.

I'm a character that gets myself into a hoplessly dangerous situation and I'm given then opportunity to beg the gods for assistance. Depending on your recent alignment (good/bad deeds) either a 'good' or 'bad' god appears to you and offers to assist you in return for devotion. You then become permanently aligned to that god. It gives you new skills but also limits you by forcing you to choose to go down one path or another.

There would be a never ending array of possibilities for skills, plots, traits, rp that could come from this sort of character advancement.
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