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Old 08-11-2005, 03:00 PM   #21
Kinnith
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Join Date: Aug 2004
Location: Arizona
Posts: 31
Kinnith is on a distinguished road
I really and honestly didnt want to get into this thread, but
I keep reading about how someone is working around code.

Now, from what I understand, if you have higher level
equipment and or items on your player, and that said
player is a lower level than said item, they have a chance
to lose that item on logout.

Now, there are also commands to allow said player to drop
and or hide these items, to either give away, and or re-gain
at a later time (If this isnt the reason for the commands then
why have them?).

Being that anyone can obtain said items, just finding them
is the key, it is almost equaly random to lose said equipment
and or items, be it from dropping/hidding them to keeping
them on your player.

As to working around the code, as many of you have stated,
perhaps a re-tooling of the commands to hide and or "dig"
(as it has been called) should be made so that lower level
players can not hide or "dig" spots to hold equipment and
items at a higher level than their current player level.

I will agree that the player in question that started this fourm
thread in fact did share the knowledge of where items are in
generaly kept hidden, and this _could_ be considered a form
of Multi-Playing (by sharing gained knowledge); Then how is
the Said Alt to find equipment and items IC?

You cant expect a player of say five years to act like a
complete new player, and throw basic item locations out
the window as if it never existed.

If you dont want to add restrictions onto the ability to hide
and or drop items, then limit the player to only have one
char.

These of course are of my own thoughts.
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