View Single Post
Old 04-20-2006, 02:08 PM   #76
Lark
Member
 
Join Date: Feb 2006
Posts: 45
Lark is on a distinguished road
Ninja's, Ink.
My Backyard, In the Treehouse
North Canton, Ohio
April 20, In the Year of Our Lord Two-Thousand and Six

------------------------------------------------------------------------
With ninjas, your shuriken 2 win!
------------------------------------------------------------------------

Mr. Valg(q?),

If the stationary on which I've written this post didn't suggest it to you already, I've been known to do something in jest, once in a while. I'm sorry I had to stretch a bad joke this far to illustrate it. So you don't have to take my first quote as literally as you did in your post. I understand that fancy names aren't regulated by the government.


To further address Medievia's legitamacy, let me point out that a lot of 'professional' companies aren't necessarily 'ethical'. A good example is sitting right in front of me. Microsoft had to be slapped on the hand and broken into a few chunks to satisfy our ideas on fair play, but I think you'd have a hard time contesting their professionalism. At any rate, it certainly hasn't stopped business.

I can empathize with the dilemma of these coding teams trying to cope with licensing issues, but will that make any difference to people who try out Medievia and like it?

Especially, given the nature of an average mudder who enjoys 'professionally developed' games. If they don't mind the fact that using money can simply 'speed up' a normal process of gameplay, maybe they'll see Medievia's operation despite license claims as a means of them speeding up their own growth before a successful litigation.

To me, that's just the cut-and-thrust of the business world. Having an 'Inc.' at the end of your name means that in some people's eyes you've destroyed the rainforest, or smashed small mom-and-pop operations to bits in your conquest for monopoly. That's really not true in most cases, but you're still forced to bear the same title as others you feel are suspect.

And on the same token, people who enjoy games that have been described as 'viagara muds' by their detractors will gravitate to other games receiving that same criticism, despite the real intricacies and circumstances that make one person's corporate agenda different from another's.

So, to me, there's the rub of it. People in the other thread who've made their own original worlds may not enjoy rubbing elbows with muds that have taken their cues from popular animation and movies, but they'd still be obliged to do the same, if in fact they hold to that same 'for the people' policy this thread's taken up.


Yours in nitpicking,

Jimmy
Senior Mutant Turtle Consultant
Lark is offline   Reply With Quote