In the nine years I've played various MU* style games, I've never heard the term pay-for-perks used by a commercial game of any stripe. It seems to be a "folksonomic" category created here at TMS.
I've also only heard pay-to-play applied to games like KE-9's "Inferno," where you actually have to pay to even play the game. Conversely, you can play an IRE game for as long as you'd like without paying a penny; when I played Achaea, I'd accumulated roughly 50 days of playing time, which took nearly a year, before I bought any credits, and I made an informed decision to buy them.
Yes, you can buy 'perks' in an IRE game, and they're rather nice to have. IRE doesn't hide the fact that you can buy perks, nor does it hide the fact that it's a commercial entity. I realize this post is only more spitting in the wind and it's likely to engender more venom.
IRE isn't perfect, and while I would certainly like to see IRE become more transparent about the way it operates, especially to its paying customers, the charges of dishonesty appear to be motivated out of jealousy rather than any fact about IRE's advertising practices.
I don't particularly like IRE, as a company, but that has nothing to do with whether or not IRE advertises deceptively.
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