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Old 03-19-2006, 10:53 AM   #116
Traveler
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Join Date: Nov 2005
Posts: 50
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I never once wrote that I was mad. I never once complained either nor did I attack IRE‘s games themselves.

What is so completely amusing in a very sad way is the complete inability to be objective by many people in these threads. With the exception of Prof has anyone in these threads attacked IRE's actual games or made personal insults directed towards IRE or its staff? The answer is no. In these threads has anyone from IRE (or an IRE player) attacked another MUDs actual game or made personal attacks? The answer is yes in the person of Matt himself.

I am curious Lanthum as to why you feel a need to assign ulterior motives to those who disagree with IRE? Why must the defense of one game involve the slander of another or the people who play it? If you actually feel like taking the time to read my posts, you will notice that anytime I direct  any negative attention towards someone, it is when they lead off their post with an attack.

Anyone who presents their point of view in a discussion with an insult or an attack has no desire to convince others of the 'rightness' of their position. They seek either to 'flame' or they are responding in kind to someone who 'flamed' them. How many times have you personally managed to change a persons mind by hitting them upside the head with a verbal rock. The only time negative reinforcement works in a debate is when enough people complain that it reaches a critical point. Even then if you manage to alter a person's view on an issue they are still likely to have a poor impression of your methodology.

Just because I play or have played IRE games does not mean I have to be a mindless drone marching in lock step formation with them. Call me a socialist but I do not buy into the propaganda that what is good for the company is good for the employees. Or in this case what is good for one MUD is good for the entire MUD community.  I'm more of a ground up then a top down kind of guy. I believe if you improve the community then you improve the MUDs.

IRE's refusal to label themselves as Pay-for-Perk is disingenuous. It is obvious from playing their games that many people have no issue paying for credits. As others have stated they find the Pay-For-Perk system to be a positive aspect. If this is so then why hide it? Why label the games of Free-to-Play? Why call the currency systems credits when such a label could be easily mistaken for copy right information? Why not plainly reveal that the games have a Pay-for-Perk system until one has already created a character and started playing. Why not reveal the exact number of credits required to maximize a character's skills in-game? Why try and prevent the posting of charts that would reveal this information? Why discourage the posting of at what level in a skill set a certain ability is achieved? Why disallow the posting of reviews for the games on MUD traffic sites? Why slander the people who find IRE disingenuous for all the reasons/questions stated above?

All of these sort of threads would disappear if IRE acted like a part of the community (which they actively choose be a part of by posting here) instead acting like they were doing something wrong and trying to hide it. After all, if someone like me thinks IRE is being disingenuous yet still finds their games worth playing, is there really a need to act in such a manner?
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