I love it when players provide bulleted points.. it allows me to address them in a way that the player can decide if what we offer at Adventures Unlimited is what they are looking for (and in your case I think it may be). Let me address your points with our features...
AU is RP encouraged. RP is not mandatory, except within the PK system, which requires in-character justifications for any aggressive actions your player commits.
There is an excellent PK system which you can join between the levels of 15 and 25 (out of 100). There are various clans based on the religious temples, some aggressive by nature, some not, which a player can choose from if they so desire. Or they can remain a 'loner' and follow their own path. Within the PK system are MUD-wide events, such as a big competition called the Days of Redemption, where the clans compete at a huge quest for a reward.
The player base at AU is extremely friendly. When you log into the MUD, you will probably be greeted by at least half the people there. The Implementor likes to vis and chat, especially with new people. Questions from newbies are always answered, and there is a whole question/answer channel devoted to other questions.
The number of people online varies, but I have not been on alone in a long time. Right now, 9 am EST, we have five players on line. This number will pick up all day until around 9 pm EST, peak hours, where we have around 25-30 players on average. I find this number allows you to become well-known if you so desire, allows your RP to change the world if you work at it, and yet there are always people around to answer questions.
As for your non-mandatory points...
Player killing does not give you anything by yourself. You can loot valuable items off of other players if it is in your roleplay to do so. However, joining a clan will give you a few things. A clanhall with a personal healer and higher healing rate (depending on how far your clan has upgraded them), control of the bank tax or a quest gold bonus if your clan wins the Days competition or takes second place, and access to a personal inter-clan channel.
AU has a couple of different automated quest systems, and Immortal run quests. The main automated quest system takes plact at a 'quest master' based on your temple, where you get sent off on errands to 'take care' of people or retrieve holy artifacts. Moblist questing, available at levels 50 and above, is where your quest master gives you a list of mobiles that need to be eliminated. You can complete 1 list, up through 10 I believe, that get gradually more difficult, but the rewards for longer lists are very impressive. Conquering, only available within the PK system, allows you to take control over various areas on the MUD, taking the bonus away from another clan at first, and then giving your clan a gold bonus. Small quests within some areas exist, if you find them. And then, Immortal-run quests also take place. There are a ton of variations to these, but while I've been playing here I've seen two cities destroyed, one rebuilt, a goddess rescued from imprisonment, various scavenger hunts, a mysterious locked quest with a 'find the key' theme, and the list goes on....
Depending on whether you choose to level, quest, or do a mix of both, it will take you a different amount of time ot 'max' your character. However, it will take longer than 24 hours, and there are various ways of 'maxing' to be had. You could cap your hit points and mana, become a master crafter, attain the highest rank in your temple, become the leader of a clan, get together players to create a new clan... there are various definitions of max, and it would take you a considerable amount of work to do them all. Even at level 100 you can still 'hero level' to attain more hit points, mana, and trains, which are also things you can attain through questing.
There are 16 player races, and 9 classes, with 1 class recommended for advanced players only (though you can choose to start with that class if you wish).
AU has an excellent helpfile system.
AU is in no way, shape, or form, pay for perks. Players are expected to abide by the rules/regulations, but other than this, your character is what you make of it.
Anyway, if this sounds like what you are looking for, feel free to check us out. Our website is tharel.net, and our MUD address is tharel.net , port 5005. Thanks for taking the time to read my post, which turned into an essay -.^
Esithae
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