I'd say Armageddon is much more addictive then a level based mud. In general, the problem with level based muds is the addictive part is getting to the next level. Armageddon's an RP enforced levelless mud. What's addictive about it is the story, which is always growing and continuing, so there is always more to look for.
On the coded aspects there are 15 guilds and 7 races. However starting players can only choose from 6 of the guilds and 4 of the races. Although those starting options allow you to play anything from a noble's aide to a mercenary to a hunter to a jeweler to an assassin to a trader to a smuggler to a policeman (what they're called depends on what city, don't worry. No-one actually does call them policemen in game). The reason the other guilds and races are restricted is that they're difficult to roleplay correctly. I've been playing for 4 years and I still feel uncomfortable playing elves (one of the races you can play right from the start).
All of the guilds have skills you can branch, but the real fun of the game is the different roles you can play.
Armageddon also has a crafting system that is extremely extensive. Anything from clothing to jewelry to weapons to armor to musical instruments can be made. You will have to find the correct materials to make stuff from though, as well as become skilled enough to make them.
But the story and plots is really where Armageddon shines and sinks it's teeth into people.
|