Eh, that's pretty subjective at best and just wrong at worst. While I wouldn't argue that Arm is almost certainly the best game of its kind, I don't think there's necessarily an audience correlation there.
A lot more people play tabletop RPGs for strategy/tactics/combat than do for deep RP. Campaigns of the Dark Sun setting skew much, much more to the former than even normal D&D games -- while the DS world had, without a doubt, a very cool/unique setting and backstory, TSR marketed it as the "high power character" campaign. Essentially, they chose to market it towards hack and slash powergamers; as a result, every Dark Sun campaign I've personally witnessed or knew someone who played in was hack and slashy to the extreme, something that Arm is definitely not.
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