I was just wondering why nearly all mud designs that I know about use the following logic:
Area6332 east goes to Area78873
for example
Isn't it easier just to make it so that 0 0 0 is central
and that 0+1 0 0 is east one spot or that
0 0 0-1 is up one from centre of the realm and to build from there?
If you want to see a MUD design that is based on this functionality come visit City of Ages at
coa.servegame.com
p23 or p4000
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