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Old 03-19-2003, 11:32 PM   #3
Eternal
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Join Date: Dec 2002
Location: Sun Valley, ID
Posts: 28
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I popped by Otherspace not long ago and created a character. It was great fun for a while, but I will admit that the MUSHy aspects eventually led to me practically tearing my hair out.

For those of you that are used to roleplay-required hard-coded systems, I'd like to propose this analogy. A MUSH is more like writing a collective novel, whereas a hard-coded game (henceforth crunchy) is more like improvisational acting. Long, seemingly turn-based emotes (poses) including everything from strange symbols for other languages to thoughts will confuse many who believe such hampers roleplay. This is, of course, not true.

Brody has created an amazing set of worlds with a rich and detailed history. That, when combined with the MUSHy style tends to scare off potential players because it contains both the fairly high learning curve (combatted by The Green Room ooc area, as well as the ability to use somewhat "global" channels) and lacks hard-coded realism to back up actions.

I have applied for various special roles on this game, and will undoubtedly do so again in the future. It's a great game to play, and I'd advise that any experience roleplayer give it a shot at least once. Heck, play a rarely seen character and go there when you feel a need to get away from the skill-based crunchy systems that you call home. If you decide it's your cup of tea, welcome to the game. If not, at least you gave it a try, and brought (if only temporarily) a new perspective and your own personal energies to their world.

As always, Lord Templar Hard Nose (Eternal).
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