Accursed Lands has a ranged combat system.
ALs rooms have three variable dimensions, and being in the same room as another character does not necessary mean that the two of you occupy the same space. You can engage in ranged combat with anything (player, NPC, or inanimate object) in the same room (rooms can be quite large, and it can take a bit of time to get from one 'edge' to another). Ranged combat between characters in adjacent rooms is not supported (although you can throw things between rooms, and up and down where applicable).
Ranged combat is a set of skills. Archery, throwing, javelin, knife throwing, sling, and crossbow are all fully implemented. Other ranged skills will be left as a secret for new players to discover. Some of these skills depend on skill in targetting (aiming). Ranged combat is not automatic, a lot of factors contribute to its success or failure. I will refrain from sharing game-mechanics info, but suffice it to say that it is fairly realistic.
In AL, ranged combat is a viable alternative to hacking away with a sword or axe.
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