There was a time in Clandestine's ancient history, where it had a lot more of a roleplaying feel. During this time, they set up a system of various ways to edit how you say things, how you look in a room, and even afforded characters the ability to use linebreaks to further the "narrative abilities" of roleplay.
As a young player, I pretty much abused that system to the point of no return - using emotes and linebreaks to make it look like I had dispelled spells that I hadn't, heal when I hadn't, left the room when I hadn't, died when I hadn't, and always to abuse the triggers of other players in order to force them into a trap and die(this was before the typical wise PKer would use unabusable trigger scripts).
After I did this for about six months, cumulating in me abusing a dormant "pursue" script on one of the coders to make him reincarnate, they decided to put in some changes. Now, looking at it from the standpoint of one who is trying to help positively effect the gameplay of the MUD(years later, and a few years calmer for the most part), I would say that many tools used by various MUDs for roleplaying are actually very abusable by those who are crafty enough to do so. I still use the emote system to "fake PKers out" to this day, on nearly every MUD I PK on - I just don't have access to linebreaks on Clandestine anymore, so it requires a little more work.
My guess is that RPIs would certainly not let this kind of behavior fly, since they are so focused on protecting the roleplay of the MUD - and therefor trust that their players will not abuse such things.
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