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Old 04-08-2003, 01:03 AM   #17
Spazmatic
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Join Date: Mar 2003
Posts: 103
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At times, I get these urges to play something really cool (or so I think at the time), but no, it's not allowed! The thing is, when that urge passes (and it almost always seems to for things truly forbidden), it makes sense that it was not allowed. The concept of a semi-intelligent ogre may not be out of the question, but Niels Bonk the ogre physicist may be genetically impossible. And, no matter what the explanation, Bonk's model of the atom could be completely out of place, shattering any consistency the world may have.

If people are randomly coming up to you and saying, "You can't do this, you can't do that" without any support, any reason, any rules/administrative decisions to back them up, that's not right. But, from how I read your post, you're more at odds with the fact that RP enforced worlds have detailed regulations to the impossibilities within that world. Yet, it is precisely those regulations that make the world so infinitely malleable. Forever in a nutshell, essentially, since the rules give you a world and ideas which you can actually mold, rather than running amuck in a childish make-believe session (not to say RP-encouraged is childish, but RP-encouraged without some semblance of world is certainly, just as RP-enforced without a semblance of world is so as well).

I wouldn't want to roleplay with someone who played a half-ogre, half-wolf, half-superman character (and the math is on purpose). Is it a stretch that, in a world where ogres were bred by sorcerors to be menial laborers and were thus granted eensy weensy brains, I would not want to roleplay with a "smart" ogre that defied all sanity? Consistency.

These worlds have rules for a reason. Without them, the world becomes inconsistent, and there is no backdrop. It becomes chidlren's play time set in a virtually nonexistant world. If I wanted that, I would go to a daycare.
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