Don't insult daycares. In fact, let's USE daycare as a real-world analogy and perhaps the nay-sayers will see the point.
In a daycare, there are very strict rules. No hitting, no biting, no pooping on the rug. There are consequences for violations of these rules, some of which are severe. A continual disruptor, who hits, bites, -and- poops on the rug regularly will eventually be returned to the parent and told not to bother bringing the child back next week.
In daycare, nap time means nap time. It doesn't mean wander off into the hallway, it doesn't mean throw the toys from the bin across the room, it doesn't mean pretend your neighbor is the Roadrunner and your bendy-straw is the Acme Pea-Shooter.
In daycare, there are TONS of things you can do to have fun, most of which are designed to teach you socialization skills (assuming it's a properly-run daycare, anyway). There are also TONS of things you cannot do, most of which are designed to promote a sense of civility and personal responsibility.
Just as in a RP-enforced environment, there are boundaries beyond which you cannot go. If the world is set up coherently and logically, then these boundaries exist for a reason. Violations of these boundaries by the players are akin to hitting, biting, and pooping on the rug.
If you want to hit, bite, and poop on a rug, play a game that doesn't care about boundaries. If you want to "play well with others" and get high marks for "sharing," then delve deep into the RP world. That's what it's for.
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