Limitations in rp are incredibly valuable when set in order to create certain dynamics in the game world. While you might want to play a smart ogre, if the documentation provided for the game suggests that such a thing does not exist, that bit of knowledge is there for more reasons than 'trying to keep the ogres down, man!'.
While these rp rules may be considered limiting, in reality they open up a broad spectrum of rp possibilities. Dynamics within races, between classes, families, or any number of other distinctions create an automatic rp scenario that has already been developed within the context of the game world and that world's history. It keeps that world's theme consistant, rather than a blubbering mess of random thoughts, making rp more in depth and satisfying for those who prefer high-level rp.
And I'm not a nazi. Thank you. :b
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