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Old 04-08-2006, 07:37 AM   #13
Baram
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Join Date: Jan 2006
Location: Seoul
Home MUD: Tears of Polaris
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Thats true to a point, but not fully. You would still want to have coders that are experienced in your types of games. Then there's the whole thing where many "real" programmers don't think of a mud as a "real" job.
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