I don't think Roy Trubshaw in the late 70s was thinking:
"Oh I have an idea, I will create a game that is complete text and it will sell and sell and sell and I will be a millionaire."
No I think he got inspiration for something and started working on it as a project. Here is some "facts" for you non-believing Achaea capitalists.
Roy's reasons for writing MUD were twofold: to make a multi-player adventure game; to write an interpreter for a database definition language. The language he developed was rather crude, and I had to hack it to get it to do a lot of the things I wanted to do. This was partly because Roy didn't know the kind of things that would be needed from a game-design perspective, and partly because the multi-user aspect came to dominate the project. However, the core of the database definition language (MUD definition language - MUDDL) was all Roy's. I didn't add it, I added TO it.
Do you see money anywhere? No. Go read on it here.
And tell me where money is mentioned logos.
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