And then some games go to extreme lengths to make sure that questinfo isn't shared. For example, The Eternal Fantasy is set up as a mandatory-quest game; unless you can solve puzzles and defeat certain foes, you're stuck in the newbie areas.
Their rules state that any sharing of information will result in both the character who "dared" to ask, and the character who answered, being immediately nuked. Which is why I gave up on that game. I'm not stupid, but I was stuck on a quest. And since I knew there was no hope of any help, there was no way I could continue.
While I agree with your point to stop cheaters, going to extremes can make the players feel persecuted by the staff. And that will drive them away from your game.
|