Bing!
I don't think it's ever going to be possible to stop 'cheaters'... if the information is valuable in any way, then there is an incentive to try and capitalise on that value, whether it be for tangible or intangible rewards.
The trick, I think, is to make the information valueless - the only way I can really think of to do that is to make the process into the part that rewards.
As I mentioned in the article, the act of decrypting a monoalphabetic substitution cipher is pretty standard - but knowing how to do it is the easy part. Actually doing it is the hard part, and the process of deciphering should be the factor that rewards the player.
My stance would be that our job as developers isn't to get rid of the cheaters, because that's all but impossible... instead, we should try and remove the incentives for cheating. In quests, removing the value of 'secret information' is a fairly effective weapon.
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