Intelligence, eloquence, amount of free-time, reflexes, the ability to speak and write a specific language, etc etc. These are all real-life factors, and at least some of them play into every single MUD I've ever played. The only way it's possible for real-life things -not- to have an effect is if the game simply played itself. Requiring any input from a real-person means it's affected by real-life things.
--matt
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