Wow. What is wrong with designing a variety of muds with set-ups that appeal to different types of players? "Choose another pastime" implies that no set up other than the kind you approve of should exist.
I recently read a comment from someone who played a tabletop where everyone agreed to start their characters at level 10 or the equivalent because they were bored playing weak characters.
I know of people who have traded characters of equal strength with one another. From a roleplaying perspective that is awful but from a gaming perspective I can see why people might decide to do that.
I think awarding experience for roleplaying is a great idea but some people think it is awful because it is so subjective and why should people gain experience if they haven't worked the skill?
My point is that there is no option that is automatically unethical in some way. It depends on the set-up of the particular game. Different strokes for different folks.
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