That's because you're looking at character development as being the race, and "a powerful character" as being the finishing line. I'm looking at character development as being the pre-race training, and having "a powerful character" as being the starting line. The latter is more appropriate to a competitive mud such as a PK mud, because you'll only start competing with other players (ie "racing against them") once you've got your character to the appropriate point of training/development. You don't start running a race until you're in shape, after all.
Curious, as I feel the opposite. Purchasing stats and experience outright is bad, I agree, but allowing people to pay to develop faster (as per my original example) means that they still have to put in time and effort into playing the mud and earning power. Allowing people to purchase equipment, however, is the equivilent of letting them purchase a bicycle in the 100m race (unless the equipment is something they could also earn). You're not accelerating their training - you're giving them something.
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