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Old 02-17-2005, 07:30 PM   #21
the_logos
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Join Date: Sep 2002
Location: Mill Valley, California
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Ok, fair enough. I thought you meant to say that the players should be allowed to choose what rights they have and don't have individually, which is a recipe for total disaster, of course, though would make for an interesting, if short-lived, experiment.


I'm guessing that by control over their communications you mean the ability to ignore communications coming from other players, rather than the ability to force communication on someone else, no matter what? I'd agree that should be done, though surely most MUDs give players some control over that already?

For the most part I'd tend to agree with the idea that once an admin has determined what rights a player is to have, it's up to the admins to give players methods of exercising those rights. However, I have no problem with human intervention either. For instance, one of the methods we've given our players is filing an issue (CS ticket basically). Code is terrible at recognizing the context in which something is taking place, and I think that human intervention is also appropriate just based on the fact that MUDs are services as well as products. Good service means being able to talk to a human about your problem if need be.

--matt
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