Thread: MUD Addiction
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Old 02-16-2006, 03:44 PM   #20
the_logos
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Well, timeframes are completely up to a game's designer. The claim wasn't that short decay times or long decay times are bad, but that decay times period are bad, and that's what I take issue with. There are almost no universals in game design, I believe. Perhaps none at all, though I'm hesitant to make an absolute claim like that.

--matt
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