I think it all depends on who your game caters to. DISCLAIMER: My reference to "children" is not meant as a slur...it's simply that children who have begun or are in the middle of their hormonal changes into adulthood will be subject to FAR more wavering of emotional stability. This isn't a bad thing, it's a necessary process of growth. Now having said that:
If the game caters to children who are going through puberty, then chances are, you're going to have to get nit-picky, because they will invariably challenge rules to see if they can get around them.
If the game caters to mature adults, then you should be able to expect your player base to understand nuances of the rules.
And so - "No disruption of RP" for example...SHOULD be self-explanatory in a game catering to adults. Perhaps a few examples of what RP means in the first place, in the RP section of the manual, would be good in any case, since not all players will have played a RP game before.
But in a game catering more toward the puberty crowd, you'll need to get into some examples, and possibly delve deep into the intricacies of what constitutes RP, IC, OOC, in-genre, out-of-genre, and then even add a "exceptions to this rule will be SOLELY at the staff's disgression" disclaimer to catch anything missed.
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