Re: Supply and Demand
I honestly would hesitate to make things that could heavily affect newbies (and I am not sure that this will in your game) be in control of the playerbase. (Again, I'm assuming that the playerbase would control the council.) You could always fix this by having a "newbie" shop, I suppose. You would only be able to shop there when you first arrived (by time played or by levels), and prices would stay "fixed". Thus, your shops should probably be independent of each other.
With that having been said, are you planning for multiple shops? Are they game-runned shops or player-runned shops? If it is a game-runned shop, I assume the game will place a base value on everything, or will players be allowed to set the value?
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