Re: What does "Free" Mean?
By the same rationale then, I figure you are therefore advocating for the removal of (or at least some distillation down to concrete terms, if possible of):
Originality: How "original" is original? What is "mostly"?
RP: What is "RP"? (Some people think that RP needs deep-seated personality development, others think that just not bringing up Harry Potter is good enough  ) What is "Encouraged"? What is "Mandatory"? (In other words, what is the enforcement mechanism?)
Avg players online: I've seen games with 60 during the day, 2 at night. Is this 30? Is this players or characters? (Multiplaying can affect this, my MUSH allows for 2 alts and 1 feature, plus temporary NPCs, others allow more, or less). Plus staff can play characters, features, and NPCs.
In an earlier reply, you stated that once money changes hands, the entire relationship changes. Do you feel this way in general, or just in gaming? After all, I get solicitations for donations all the time for local firefighters and police, and schools often send out there kids to collect money through magazine and other sales. Hmm, is my church "rewarded or not rewarded in life?" Maybe you do have a point there 
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