You make a lot of assumptions about the mud, and what players want... On some of the GW's I've played, for example... Communication consisted of "<CHAT> Blah: could i get a bless?" and "<CHAT> OMG FAGGOT". Bots that did that, out pked me, and knew how to use their classes would probably fool me for a good while until I got so ****ed I'd start throwing random insults at it.. Then I'd probably imagine I was getting the silent treatment.
I also know mudders who GO ABOUT SAYING ABSOLUTELY NOTHING. Not one peep. Some of them have trouble forming sentences that make sense in English, for example. Would simulating them be reasonable?
You're caught up on the NLP problem. AI != NLP. You can fool very successfully without NLP. True, it won't pass the Turing Test, but we're restricting ourselves to a game environment, not the whole freakin' world.
First, you make a lot of assumptions about the "political game". Bots can't get by on, say, Galatic Emperor, however, I can imagine a clever bot pulling off a political coup d'etat on Xyllomer, where candidates are often rarely seen in first person by the majority of voters, or can bully their votes in the worst case. Imagine any game element without heavy reliance on discourse understanding (which is difficult). It can be done. Period.
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