Re: What constitutes a good PK system?
Thanks for pointing that out. I suppose we'd have to put a block against killing the same player more than once in a given period. Still - getting a KILLER flag is not supposed to be fun, so maybe they got it coming?
However, I just found out another glitch in the KILLER Flag system:
All someone has got to do is to remove all equip, and then ask a friend to kill them, and the Flag is gone. I think we shall have to stick to a Timer penalty, as it would otherwise render the flag useless.
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