
Re: The amazing robustness of NiMUD 5
It's a Merc derivative, though the Merc part of it is rather small now, many years later. It's merely "The Isles" and the server "NiMUD" -- this has been the case since 1994, after "The Isles OLC" was released. I don't think it needs to move in the DMFT and if you wanted to trace lineage it's more or less something like:
Diku->Merc + LP + MUSH + Circle
It is largely rewritten. It is many times larger and more complex and possesses many underlying feature changes which set it apart from just being a Merc derivative. The game is, like M/D, loosely based on TSR products, with some Palladium Books ideas thrown in, an original world, totally original in-game statistics, and many features originally written by me but based on features from ZebestaMUD, DuneMUSH, LPmud, Merc, Diku, Circle and I bet some other variants. When I say "originally written by me" I mean that I wrote original source code that deployed functionality similar to those aforementioned software packages, some of which were never released publicly.
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