Re: New mud client in the works: ScapeFx
An established mud will (hopefully) run for more than a year though, and you're talking $700 per year after the first (assuming the pricing doesn't go up in the future).
But there's another problem: Players usually have a preferred mud client, and if you've already got an established playerbase, the chances are they won't want to change to a different client. So how do you convince your players to donate for a client they don't want to use?
It's mostly going to be the new players who will use this, and it's certainly a nice way to lower the entry barrier for them. But this also reinforces gth's point about the potential for ransom; if you've built up a new generation of players who love the ScapeFx client, and then one day you can no longer afford it, it could kill your playerbase (not to mention flushing years of customisation and plugin development down the toilet).
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