Re: Engaging Players - Desgining Group Contests
Well, yes. You want to start from scratch if you're making something new
Many codebases will handle things like objects, resource management, parser interface, etc. - while still letting you jump in and write the code for how the game should behave for the players. I was thinking more along the lines of something like that - but if it's easier to just build it all from scratch, then more power to you 
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