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Old 07-18-2011, 09:31 AM   #45
SnowTroll
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Join Date: Jan 2011
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Re: Let's try this again...RP MUD

The philosophy isn't too awful, if you trust your players to focus on the bigger picture. Making a set of skills or whatever that makes sense and goes together, versus trying to make something 1337 that makes the game easy for them.

There was this tiny, new mud I tried out for a little while called Inferno RPG. It was something of a MUSH-MUD hybrid, with some MOO aspects thrown in. Every single object and room was player-designed. Players were simply expected to dress their own characters, have items that fit the role they were playing, and make locations that were reasonable places to have rp encounters. Players who wanted to could make themselves a quasi-imm charcter and run rp plots, all player done. As long as you have some level of oversight and don't give players carte blanche to decide how much damage the new skill they're giving themselves does, I think you can trust most rp-focused players to design content with good intentions.
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