Re: Massively.com article about Threshold RPG
Well the state of modern game journalism is such that you can't really expect a "glowing" review unless you're paying for it. If writers gush too much about a game the readers throw a fit about it being unbalanced.
Given that fact, the praise he heaped upon us was something we were very excited about - especially since Massively.com primarily covers fully graphical MMORPGs. To get that kind of praise from a graphical MMORPG web site is something we were very pumped about. I'm certainly not going to look a gift horse in the mouth.
From what he wrote, and from speaking with him on Threshold, the primary issues were the map, our antiquated web site, and the need for more information to help newbies jump into the game. Those are all extremely fixable issues. We just finished a detailed new player tutorial video, for example.
Most definitely. The new web site was actually already in development. We have been redoing all of our company web sites actually.
For example:
We also finished a new web site for our latest game, Coin 'n Carry:
Threshold's new web site was last partly because with such an established player base we didn't feel it had the same sense of urgency. But that has changed due to this article on Massively.com and also a really great convention experience we just had as a sponsor of here in Lexington, KY.
As for the map, we can't do much about an in-game ascii map for people using proportional fonts. But we are going to get some better maps for the cities on our new web site and a few other things to help people out as far as figuring out where they are. But we don't want to go too far there, because exploration, learning your way around, and getting lost are features, not bugs. Nowadays, those things barely exist in online RPGs so we don't want to lose that.
Last edited by Threshold : 05-29-2012 at 04:46 PM.
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