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Old 01-06-2004, 11:34 AM   #49
Azeroth
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You ask good questions Mierza.  One of the major factors on this system is our permadeath system.  We are using a modified d20 system in our mud.  The permadeath layout is straight d20 (with the exception of our removal of "hit points" in favor of a two tiered health system (physical damage and pain damage) but that is a whole different thread heh).  Character's on our *will* eventually die.  Real-time is not a good choice, because like you said 10 years is 10 years.  So, we will have some sort of time setup on the mud (that detail hasn't been fully decided at this point).  I am thinking our timeX6 should work.  Then 2 months IRL is a year on the game.  Again, it still needs some thought.

With permadeath and accelerated time, skill atrophy and selection becomes all the more relevant.  You would have a lifespan in mind, you would RP even better (because what hack n slash player really worries about fleeing from a scary monster for fear of their life when THEY CAN'T DIE heheh), and it would give more meaning to everything they do.  Sorry, didn't mean to get off on that rant.

As for diversity think of this system:

Your character is a 16 year old human.  She was born into a noble family so she already has more opportunity than most.  She decides that she wishes to learn the ways of the arcane.  Now, living in Daltimorn (the capital city of Galavant), she has no Arcanic guild in her home town.  She will have to choose to learn under a master from a guild located elsewhere.  Ok now she has to choose which.  There is "Academia Arcanus" in Nocktwar (the foremost source for Arcane knowledge in the realm), or if she wished a darker path she could go for "Guild of the Skull" which really only teaches the paths to the Necromantic.  She would have many different guilds to choose from and each guild would offer her advantages/disadvantages.

*All* of our guilds have RP intertwined with them.  They offer the character a sense of identity, while still bearing a choice.  Will she choose the guild with the widest spells selection, forsaking some of the more focused and powerful magic?  Or will she choose a racial guild and learn the magic that has been passed down through generations of her people?  And she may also find books or tomes later that she can also learn spells from.  Etc.

Now I am not saying these same results can not be accomplished through a classed system...but why even do a classed system when you can have the ease and realism of this type of system?  The sky is truly the limit!
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