
Re: Proof of Concept: Android App Directly Integrated into Existing MUd
MCCP generally reduces your bandwidth usage to around 20%. If your goal is to target mobile users, who often have data usage limits, then that's well worth implementing.
As for other protocols, it depends on your mud really. If you're planning to force people to use your HTML5 client, then it doesn't really matter what other features you support. But if you want to remain playable through other clients as well, then it makes sense to support protocols that work for multiple clients rather than adding different protocols for different clients.
How does that differ from GMCP?
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