Re: Should I make a MUD?
As usual, I am in agreement with HK. If you do it, it would have to be about the kinds of cool things you can do in a MUD that you can't feasibly do in any other indie game, the kinds that make you happy and proud, and maybe even a little dizzy.
But if you're like me and you need players to validate your work completely, then I think you will not be completely satisfied with "just another MUD." I tried to kill two birds with one stone, a game with a graphical mobile app that is also playable in pure text, but it's hard work. You could just spin off a MUD from your current project and try to do both. I currently take turns between working on my "hybrid" game as well as on a project that is more visual, but much simpler.
You can have the best of both worlds, just don't set yourself any deadlines 
|