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Old 08-05-2004, 07:10 PM   #71
rayhala
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Join Date: Jul 2004
Location: Calgary, Alberta, Canada.
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I find that overall, classless systems are much more realistic than those that have classes, because it's simply more logical. For example, I'm a fairly strong guy, and according to the majority of class-based muds I've played that wouldn't make me so good at things that require a lot of intelligence i.e. magic....But I'm also in full IB in my school, and believe you me, that's not for average people, heck maybe not even above average(I don't want to boast, but it's true).

Classless systems allow for a more customizable<?> character, and that makes more sense. After all, I can decide to be a magician/thug, or a battlemage..blahblahblah, without actually belonging to a class.





As for the rp thing, class based systems rely more on code, which may somehow limit the importance given to rp. Classless systems are much more adaptable, but I've noticed that in certain forms of combat a certain class has an advantage over another, and that shouldn't be.




Bottom line is, class systems rely more on code, more importance is given to the class rather than the individual, which limits a character's individuality. i mean why can't there be strong mages, or highly intelligent warriors. Classless systems are all about the individual, you can be decent at everything, good at something and bad at another, you can be one of the best swordmen in the land AND a powerful mage......Class systems are too restricting, and that just messes with rp.


I'll add more later.
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