First of all, one thing I don't like about class-based systems is that many of them have, level 1: you get so-and-so skill, level 3: you get so-and-so skill. Everybody from each class is like a clone and there fellow members of their class isn't much variety. Now, there are many class-based muds that break away from this and allow plenty of variety and I believe that in most muds a classed-based system that allows for variety is the best way to go. The one exception is with RP oriented muds. I think these are best with classless systems. Why do I think this classless is good for RP muds and not for H&S? Well, one of the problems with classless systems is that people choose the "best" skills and everybody ends up still being a clone. In a good RP-based mud, people don't do this, they pick skills based on the way they want to RP for the most part and so this isn't really a problem. Also, RPIs tent to be more realistic and classes aren't really that realistic. Classed based systems confine characters to imaginary confines that don't exist in the real world. Why do I have to be either a thief or a warrior or..., why not something else?
Even worse is a RP mud that is class based with levels and xp. I don't even want to got there as it just makes no sense in an RP environment. I have to say Armageddon has one of the best done class-based systems I've seen in an RPI and this is because it allows for more specialization and variety and more realism. Even so, I think it would be better if classes were removed.
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