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Old 02-07-2006, 03:27 AM   #119
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
Posts: 2,052
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the_logos wrote:

Well, yes...(?)

By 'best' I mean a situation whereby a player is able to have every ability at the maximum value - i.e., they're a "jack of all trades, and master of all of them as well".

At the high end, yes, and I can imagine it gets pretty dull when all of the top characters are exact clones of each other. In the earlier stages of the game, however, players are forced to choose which skills they want to be good at (those who specialised are referred to as 'pures'), and uses something it calls the 'Combat Triangle' to give different character builds advantages over each other (melee beats ranged, which beats magic, which beats melee).

Well they don't - Runescape allows many different paths, it's just that they all lead to the same place.

If there's no difference ability-wise between the characters then you might as well play on a talker, and resolve conflicts with the toss of a coin.



Drealoth wrote:

Unreal Tournament doesn't even have character progression - I'm talking about games in which characters develop and learn new skills and powers the more they play, yet where each character is able to learn all of those abilities.

Do you think a Diku mud would be better if all of the classes were stripped out except for 'warrior'?
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