The real problems in the MUD community are not a lack of players but a lack of quality players, staff, and MUDs. With a variety of codebases out there to choose from, any idjit can make a MUD, and lots of them have. On the chance that a new player encounters one of them, their perception of MUDs is scarred from the beginning. It's probably not exagerrating to say that one could randomly select a hundred MUDs from the listings over on TMC and fail to find a single good one. And even the good ones are quite often filled with horrible players who abuse newbies or are complete idiots (worse yet, these players are sometimes even staff).
That's not to say that you won't find the same on graphical games. It just means that given the choice between shiny graphical crap and text-based crap, the average person goes for the shiny.
Take care,
Jason
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