Re: HTML5 Character Creation
So, you might ALSO be interested to know that one day after we unveiled that strategy, we also implemented a server-side configurable curing system.
Documentation is here:
Not only does it largely remove the need for client-side triggers, but it's ping independent, so it levels the playing field between people close to our Chicago-based servers and our significant contingent of players outside the US, who suffer from substantially worse pings than many of our US players.
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